001
Microsoft Developer Platform
Led front-end engineering for the Microsoft Developer homepage, building a component architecture to ensure design system alignment, accessibility compliance, and performance optimization.
Design Systems — Accessibility — Applied AI
Senior software developer with 25 years of experience specializing in design systems, accessibility, and applied AI.
Next.js, React, Angular, TypeScript, Three.js (WebGL), shadcn, Tailwind CSS, Bootstrap, .NET MVC, Web Audio API
WCAG 2.2 Accessibility (A11y), Component Architecture, Design Tokens, Figma Design Systems, Brand Guidelines, Motion & 3D Design
Generative AI Workflow, Google Lighthouse, Vercel/Netlify, CI/CD Pipelines, Node.js, Azure, Shopify, Figma/Adobe CC
Enterprise and independent projects demonstrating expertise in design systems, accessibility, and front-end architecture.
001
Led front-end engineering for the Microsoft Developer homepage, building a component architecture to ensure design system alignment, accessibility compliance, and performance optimization.
002
Led front-end development to migrate standalone marketing properties onto the Microsoft Learn platform, ensuring strict design system alignment, accessibility compliance, and platform security.
003
Designed and developed a prototype design system for a generative AI music creation suite, combining Next.js 16, Tailwind CSS v4, Radix UI, WebGL, and Google Antigravity to achieve a perfect Lighthouse audit.
004
Developed an interactive Material 3 accessibility workbench in Angular 19, delivering dynamic HCT tonal palette generation, real-time WCAG 2.2 contrast audits, and multi-format token export.
005
Engineered a cinematic brand experience for a speculative lunar mining corporation, combining agentic AI workflows with a flawless 4x100 Lighthouse audit.
006
Architected comprehensive UX/UI wireframes and cross-platform designs in Figma, delivering a dev-ready file structure with strict optimization for design-to-code workflows.
007
Engineered a cinematic WebGL visualization of Saturn using Three.js, featuring dynamic realtime lighting, automated camera choreography, and a multi-pass post-processing pipeline.
008
Engineered an interactive WebGL sunset and ocean simulation using Three.js, featuring scroll-driven celestial mechanics, atmospheric horizon refraction, and a flawless 4x100 Lighthouse audit.
LinkedIn is the best way to reach me, so please connect.